Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

PKLD (Kaladesh Promos) · #147s · EN
Bristling Hydra
Creature — Hydra
Pay
Wyjaśnienie po polsku
Bristling Hydra
Istota — Hydra
Zapłać
Jak działa karta?
Na wejściu dostajesz trzy żetony energii. Możesz zapłacić trzy , żeby dodać na nią +1/+1 i dać jej hexproof do końca tury.
Gdy Bristling Hydra wchodzi na pole bitwy, jego wyzwalana zdolność daje ci trzy żetony energii (). Żetony energii są związane z graczem, nie z kartą. Możesz je śledzić dowolną przejrzystą metodą (np. długopis i kartka lub kostki), o ile obie strony się zgadzają. Aby użyć aktywowanej zdolności, płacisz koszt
– czyli tracisz trzy żetony energii, które posiadasz. Wtedy umieszczasz na tej istocie żeton +1/+1 i ta istota zyskuje hexproof do końca tury (nie może być celem czarów lub zdolności, które celują w niego, wykonywanych przez przeciwników). Nie możesz zapłacić więcej żetonów energii, niż posiadasz. Jeśli zdolność zyskałaby cele, a wszystkie stałyby się nielegalne w chwili rozwiązywania (tu nie dotyczy — zdolność nie ma celów), nie rozwiąże się; dotyczy to jedynie sytuacji opisanych w rulings.
Ważne interakcje
- Wejście na pole bitwy: otrzymujesz trzy żetony energii (
).
- Aktywacja: zapłać
(usuń trzy żetony energii), włóż na tę istotę żeton +1/+1 i nadaj jej hexproof do końca tury.
Częste pomyłki
- Myślenie, że żetony energii są na karcie: żetony energii należą do gracza, nie do Bristling Hydra.
- Próba zapłacenia
bez posiadania trzech żetonów energii: nie możesz zapłacić więcej energii, niż masz.
- Niesłuszne celowanie: hexproof chroni przed byciem celem przez przeciwników, ale nie przed efektem PTA (globalnym) lub przed własnymi zdolnościami, które nie wymagają celu.
Przykład
Przykład: Bristling Hydra wchodzi na pole bitwy; otrzymujesz trzy żetony energii. W następnej turze możesz zapłacić (usuń trzy żetony), aby dać jej +1/+1 i hexproof do końca tury. Jeśli po wejściu nie masz już trzech żetonów energii (np. je wcześniej wydałeś), nie możesz zapłacić tej aktywowanej zdolności.
Dane wydruku
- Set
Kaladesh Promos (PKLD)
- Data wydania
- 2016-09-30
- Rzadkość
- Rare
- Artysta
- Chris Rahn
- Mana value
- 4
- Mana cost
- Power / Toughness
- 4 / 3
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil
- Scryfall ID
- 095ac316-dd28-4e2d-83f9-6e2d05a499a6
- Oracle ID
- b3b23c58-0b7a-4fe4-a8e8-5320a7605724
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- —
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- foil
- Platformy
- paper
- Cechy wydruku
- Promo, Reprint
- Efekty ramki
- —
- Typ promocji
- setpromo, prerelease, datestamped
- Watermark
- —
- Obramowanie / znacznik
- black / oval
Identyfikatory i rankingi
- EDHREC rank
- 18 389
- Penny rank
- 5 300
- Multiverse IDs
- —
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 123352
- Cardmarket ID
- 292943
- Illustration ID
- 1706c503-8a79-4846-90c9-5ae1fe36fd42
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
If an effect says you get one or more {E}, you get that many energy counters. To pay one or more {E}, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.
If a spell or ability with one or more targets states that you "may pay" some amount of {E}, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any {E} even if you want to.
Some triggered abilities that state that you "may pay" a certain amount of {E} describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.
Some spells and abilities that give you {E} may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any {E}.
Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.
Some triggered abilities state that you "may pay" a certain amount of {E}. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of {E} as the ability resolves.
{E} is the energy symbol. It represents one energy counter.
Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.
Pełny rekord źródłowy JSON
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"legacy": "legal",
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"brawl": "legal",
"competitivebrawl": "legal",
"alchemy": "not_legal",
"paupercommander": "not_legal",
"duel": "legal",
"oldschool": "not_legal",
"premodern": "not_legal",
"predh": "not_legal",
"tlr": "not_legal"
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"reserved": false,
"game_changer": false,
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