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Druid Class

AFR (Adventures in the Forgotten Realms) · #180 · EN

Druid Class

Enchantment — Class

(Gain the next level as a sorcery to add its ability.)
Landfall — Whenever a land you control enters, you gain 1 life.
{2}{G}: Level 2
You may play an additional land on each of your turns.
{4}{G}: Level 3
When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land.
RzadkośćUncommon
PLN regular7,95 zł
PLN foil12,80 zł
PLN etched—

Druid Class

Zaklęcie — Klasa

(Zyskaj następny poziom jako czar, aby dodać jego zdolność.)
Ląd (Landfall) — Za każdym razem, gdy ląd, który kontrolujesz, wchodzi na pole bitwy, zyskujesz 1 punkt życia.
{2}{G}: Poziom 2
Możesz zagrać dodatkowy ląd podczas każdej ze swoich tur.
{4}{G}: Poziom 3
Gdy ta Klasa zostaje poziomu 3, wskazany ląd, który kontrolujesz, staje się stworzem z pośpiechem i „Siła oraz wytrzymałość tego stworza są równe liczbie lądów, które kontrolujesz.” Nadal jest to ląd.

Jak działa karta?

Klasa daje Ląd (Landfall) +1 życia, Poziom 2 pozwala zagrać dodatkowy ląd każdej tury, Poziom 3 zamienia ląd w stworzeń z pośpiechem o statystykach równych liczbie twoich lądów.

Druid Class to zaklęcie typu Klasa z trzema głównymi zdolnościami i dwiema zdolnościami poziomów. Ma zdolność Ląd (Landfall), która daje 1 punkt życia za każdy ląd wchodzący pod twoją kontrolę. Za {2}{G} możesz dostać Poziom 2, co pozwala grać dodatkowy ląd w każdej swojej turze; za {4}{G} dostajesz Poziom 3, co powoduje, że wskazany ląd staje się stworzem z pośpiechem i siłą/wytrzymałością równą liczbie twoich lądów, przy czym nadal pozostaje lądem. Poziomy zachowują poprzednie zdolności; każda Klasa prowadzi swój własny licznik poziomów.

Ważne interakcje

Częste pomyłki

Przykład

Na swojej turze aktywujesz {2}{G} i Druid Class staje się Poziomem 2; teraz możesz zagrać dodatkowy ląd tej tury.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Adventures in the Forgotten Realms (AFR)
Data wydania
2021-07-23
Rzadkość
Uncommon
Artysta
Svetlin Velinov
Mana value
2
Mana cost
{1}{G}
Power / Toughness
— / —
Layout / frame
class / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
09278e95-eaae-4cd4-a0d8-a2d15b0abb58
Oracle ID
dcbcbf42-4654-487a-acad-21f2606d229b
Słowa kluczowe
Landfall
Tożsamość kolorów
{G}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
arena, paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
1 661
Penny rank
3 028
Multiverse IDs
527467
Arena ID
77285
MTGO ID
91862
TCGplayer ID
243352
Cardmarket ID
571533
Illustration ID
00e3f921-1d98-4249-81ef-cc42153154cb
Status obrazu
highres_scan

A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.

Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them   on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).

A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.

Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

Gaining a level won't remove abilities that a Class had at a previous level.

For the third ability, the power and toughness of the creature will change as the number of lands you control changes.

Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

If you have more than one Druid Class at level 2 or higher, you can play that many additional lands per turn. For example, with two Druid Classes at level 2, you can play three lands during your turn.

Some Class cards have an effect that increases when more are under your control. For example, if you have multiple Barbarian Class cards, you roll that many additional dice and ignore that many of the lowest rolls.

You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.

Gaining a level is a normal activated ability. It uses the stack and can be responded to.

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