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Lumbering Laundry

MKM (Murders at Karlov Manor) · #253 · EN

Lumbering Laundry

Artifact Creature — Golem

{2}: Until end of turn, you may look at face-down creatures you don't control any time.
Disguise {5} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)
A true crime of fashion.
RzadkośćUncommon
PLN regular0,22 zł
PLN foil0,26 zł
PLN etched—

Lumbering Laundry

Artefakt Stworzenie — Golem

{2}: Do końca tury możesz w dowolnym momencie patrzeć na zakryte stwory, których nie kontrolujesz.
Disguise {5} (Możesz rzucić tę kartę zakrytą za {3} jako 2/2 z ward {2}. Obróć ją do góry w dowolnym momencie, płacąc koszt disguise.)

Jak działa karta?

{2}: Do końca tury możesz patrzeć na zakryte stwory, których nie kontrolujesz. Disguise {5} — możesz zagrać tę kartę zakrytą za {3} jako 2/2 z ward {2} i w dowolnym momencie (gdy masz priorytet) zapłacić {5}, aby ją obrócić do góry; obracanie to specjalna akcja poza stosem.

Pierwsza zdolność: Zapłać {2}: Do końca tury możesz w dowolnym momencie patrzeć na zakryte (face-down) stwory, których nie kontrolujesz. • To pozwala ci oglądać twarze kart zakrytych stworów na polu bitwy kontrolowanych przez innych graczy. Nie pozwala patrzeć na zakryte czary na stosie ani na twoje zakryte permanenty (na swoje już możesz patrzeć bez tej zdolności). • Gdy zdolność zostanie aktywowana i rozwiąże się, ta możliwość obowiązuje do końca tury i nie używa stosu — możesz patrzeć nawet bez posiadania priorytetu. • Kiedy tura się kończy, tracisz prawo do patrzenia przez tę zdolność.
Disguise {5}: • Disguise to alternatywny sposób zagrania karty: możesz rzucić tę kartę zakrytą, płacąc {3} (to koszt alternatywny). Jako zakryty stwór to 2/2 z ward {2}, bez nazwy, bez kosztu many, bez typów i bez koloru; wartość many (mana value) wynosi 0 zarówno jako czar na stosie, jak i jako stwór na polu bitwy. • Gdy masz priorytet, możesz ujawnić koszt disguise ({5}) i zapłacić go, aby obrócić ten zakryty permanent do góry — to specjalna akcja, nie używa stosu i nie można na nią odpowiedzieć. • Obrócenie permanentu do góry nie powoduje, że wchodzi ponownie na pole bitwy, więc nie wywołuje zdolności „przy wejściu na pole bitwy”. • Jeżeli po obróceniu charakterystyki obiektu zmienią się tak, że dotychczasowe cele czarów/zdolności lub przyczepione Aury/Equipment stają się nielegalne, wtedy zostaną odczepione lub cele zostaną anulowane; w przeciwnym razie pozostają takie same. • Jeżeli zakryty stwór straci swoją zdolność disguise zanim zostanie obrócony, nie możesz użyć disguise, ponieważ po obróceniu nie miałby już tej zdolności (nie miałby też kosztu disguise).

Ważne interakcje

Częste pomyłki

Przykład

Przykład 1: Aktywujesz pierwszą zdolność, płacąc {2}. Do końca tury możesz w dowolnym momencie odsłonić i obejrzeć zakryte stwory przeciwnika, żeby dowiedzieć się, co to jest. Przykład 2: Rzucasz Lumbering Laundry zakrytą, płacąc {3}. To staje się 2/2 z ward {2}. Kiedy masz priorytet, możesz zapłacić {5} i obrócić je do góry jako specjalną akcję — to nie używa stosu i przeciwnik nie może zareagować między ogłoszeniem a obróceniem.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Murders at Karlov Manor (MKM)
Data wydania
2024-02-09
Rzadkość
Uncommon
Artysta
Michal Ivan
Mana value
5
Mana cost
{5}
Power / Toughness
4 / 5
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
080ad039-1669-4735-9864-76f4c61fc59e
Oracle ID
6afe9cc7-80e4-4607-8633-6013d96bd19c
Słowa kluczowe
Disguise
Tożsamość kolorów
Bezkolorowa
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo, arena
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
28 972
Penny rank
—
Multiverse IDs
646807
Arena ID
89175
MTGO ID
121998
TCGplayer ID
535258
Cardmarket ID
752602
Illustration ID
55f58faa-2f3d-4d0f-9bb5-3143f4712d7b
Status obrazu
highres_scan

Lumbering Laundry's first ability doesn't let you look at face-down spells you don't control on the stack.

Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.

Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.

A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.

The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.

A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.

At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.

If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.

Once it has resolved, Lumbering Laundry's first ability lets you look at face-down creatures whenever you want until end of turn, even if you don't have priority. This action doesn't use the stack. Knowing what those cards are becomes part of the information you have access to, just like you can look at the cards in your hand. Once the turn ends, however, you can no longer look at those creatures.

If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.

The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.

Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.

You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.

Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.

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