Lumbering Laundry's first ability doesn't let you look at face-down spells you don't control on the stack.

MKM (Murders at Karlov Manor) · #253 · EN
Lumbering Laundry
Artifact Creature — Golem
Disguise
A true crime of fashion.
Wyjaśnienie po polsku
Lumbering Laundry
Artefakt Stworzenie — Golem
Disguise
Jak działa karta?
: Do końca tury możesz patrzeć na zakryte stwory, których nie kontrolujesz. Disguise
— możesz zagrać tę kartę zakrytą za
jako 2/2 z ward
i w dowolnym momencie (gdy masz priorytet) zapłacić
, aby ją obrócić do góry; obracanie to specjalna akcja poza stosem.
Pierwsza zdolność: Zapłać : Do końca tury możesz w dowolnym momencie patrzeć na zakryte (face-down) stwory, których nie kontrolujesz. • To pozwala ci oglądać twarze kart zakrytych stworów na polu bitwy kontrolowanych przez innych graczy. Nie pozwala patrzeć na zakryte czary na stosie ani na twoje zakryte permanenty (na swoje już możesz patrzeć bez tej zdolności). • Gdy zdolność zostanie aktywowana i rozwiąże się, ta możliwość obowiązuje do końca tury i nie używa stosu — możesz patrzeć nawet bez posiadania priorytetu. • Kiedy tura się kończy, tracisz prawo do patrzenia przez tę zdolność.
Disguise : • Disguise to alternatywny sposób zagrania karty: możesz rzucić tę kartę zakrytą, płacąc
(to koszt alternatywny). Jako zakryty stwór to 2/2 z ward
, bez nazwy, bez kosztu many, bez typów i bez koloru; wartość many (mana value) wynosi 0 zarówno jako czar na stosie, jak i jako stwór na polu bitwy. • Gdy masz priorytet, możesz ujawnić koszt disguise (
) i zapłacić go, aby obrócić ten zakryty permanent do góry — to specjalna akcja, nie używa stosu i nie można na nią odpowiedzieć. • Obrócenie permanentu do góry nie powoduje, że wchodzi ponownie na pole bitwy, więc nie wywołuje zdolności „przy wejściu na pole bitwy”. • Jeżeli po obróceniu charakterystyki obiektu zmienią się tak, że dotychczasowe cele czarów/zdolności lub przyczepione Aury/Equipment stają się nielegalne, wtedy zostaną odczepione lub cele zostaną anulowane; w przeciwnym razie pozostają takie same. • Jeżeli zakryty stwór straci swoją zdolność disguise zanim zostanie obrócony, nie możesz użyć disguise, ponieważ po obróceniu nie miałby już tej zdolności (nie miałby też kosztu disguise).
Ważne interakcje
- Lumbering Laundry's first ability (
: Until end of turn, you may look at face-down creatures you don't control any time.) lets you look at face-down creatures on the battlefield that your opponents control — not face-down spells on the stack and not face-down permanents you control (you can already look at your own). This ability, once activated and resolved, gives you permission to look at those face-down creatures at any time until end of turn; that looking does not use the stack and can be done even when you don't have priority.
- Disguise
is a keyword ability that lets you cast Lumbering Laundry face down for its disguise alternative cost of
as a 2/2 creature with ward
. When cast this way it is a face-down creature spell (no name, mana cost, colors, types; mana value 0). When it resolves it becomes a face-down permanent with those same characteristics. Any time you have priority you may pay the disguise cost (
) and turn that face-down permanent face up as a special action that doesn’t use the stack and can’t be responded to.
- Turning Lumbering Laundry face up doesn’t cause it to re-enter the battlefield, so it won’t trigger enter-the-battlefield abilities. Targeting objects or attached Auras/Equipment remain attached or targeted unless the change in characteristics makes them illegal.
- If Lumbering Laundry loses its disguise ability while face down, you can’t turn it face up with the disguise ability because it would no longer have that ability once face up.
- If Lumbering Laundry’s first ability is activated and resolves, you may continue to look at face-down creatures your opponents control for the rest of the turn, and that knowledge is treated like information you may look at (similar to seeing cards in your hand). Once the turn ends, that permission ends.
- You must reveal face-down permanents if they leave the battlefield, and you must keep face-down permanents clearly identifiable (don’t mix them up).
Częste pomyłki
- Mylenie face-down permanents (na polu bitwy) ze face-down czarami (na stosie) — pierwsza zdolność dotyczy tylko zakrytych stworów na polu bitwy, nie zakrytych czarów na stosie.
- Sądzanie, że obracanie do góry to czynność na stosie — obracanie w ramach disguise to specjalna akcja, nie używa stosu i nie można jej zneutralizować ani odpowiedzieć na nią.
- Zakładanie, że obracenie do góry wywoła efekty „wejścia na pole bitwy” — permanent nie opuszcza pola bitwy przy obracaniu, więc takie efekty się nie wywołują.
- Myślenie, że po aktywowaniu pierwszej zdolności możesz patrzeć na swoje zakryte stwory — już masz prawo patrzeć na własne; ta zdolność daje prawo patrzenia na zakryte stwory przeciwników.
Przykład
Przykład 1: Aktywujesz pierwszą zdolność, płacąc . Do końca tury możesz w dowolnym momencie odsłonić i obejrzeć zakryte stwory przeciwnika, żeby dowiedzieć się, co to jest. Przykład 2: Rzucasz Lumbering Laundry zakrytą, płacąc
. To staje się 2/2 z ward
. Kiedy masz priorytet, możesz zapłacić
i obrócić je do góry jako specjalną akcję — to nie używa stosu i przeciwnik nie może zareagować między ogłoszeniem a obróceniem.
Dane wydruku
- Set
Murders at Karlov Manor (MKM)
- Data wydania
- 2024-02-09
- Rzadkość
- Uncommon
- Artysta
- Michal Ivan
- Mana value
- 5
- Mana cost
- Power / Toughness
- 4 / 5
- Layout / frame
- normal / 2015
- Foil / nonfoil
- foil nonfoil
- Scryfall ID
- 080ad039-1669-4735-9864-76f4c61fc59e
- Oracle ID
- 6afe9cc7-80e4-4607-8633-6013d96bd19c
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Disguise
- Tożsamość kolorów
- Bezkolorowa
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil, foil
- Platformy
- paper, mtgo, arena
- Cechy wydruku
- Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 28 972
- Penny rank
- —
- Multiverse IDs
- 646807
- Arena ID
- 89175
- MTGO ID
- 121998
- TCGplayer ID
- 535258
- Cardmarket ID
- 752602
- Illustration ID
- 55f58faa-2f3d-4d0f-9bb5-3143f4712d7b
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Because face-down creatures don't have a name, they can't have the same name as any other creature, even another face-down creature.
Because the permanent is on the battlefield both before and after it's turned face up, turning a permanent face up doesn't cause any enters-the-battlefield abilities to trigger.
A permanent that turns face up or face down changes characteristics but is otherwise the same permanent. Spells and abilities that were targeting that permanent and Auras and Equipment that were attached to that permanent aren't affected unless the new characteristics of the object change the legality of those targets or attachments.
The creature spell is a 2/2 creature spell with ward {2} that has no name, mana cost, or creature types. The resulting creature is a 2/2 creature with ward {2} that has no name, mana cost, or creature types. Both the spell and the resulting creature are colorless and have a mana value of 0. Other effects that apply to the spell or creature can still grant it any characteristics it doesn't have or change the characteristics it does have.
A disguise ability lets you cast a card face down by paying {3} and announcing that you are using a disguise ability. Any time you have priority, you can turn a face-down permanent with disguise face up by paying its disguise cost.
At any time, you can look at a face-down spell or permanent you control. You can't look at face-down permanents or spells you don't control unless an effect instructs or allows you to do so.
If a face-down creature loses its abilities, it can't be turned face up with a disguise ability because it will no longer have a disguise ability (or a disguise cost) once face up.
Once it has resolved, Lumbering Laundry's first ability lets you look at face-down creatures whenever you want until end of turn, even if you don't have priority. This action doesn't use the stack. Knowing what those cards are becomes part of the information you have access to, just like you can look at the cards in your hand. Once the turn ends, however, you can no longer look at those creatures.
If a face-down spell leaves the stack and goes to any zone other than the battlefield (if it was countered, for example), you must reveal it. Similarly, if a face-down permanent leaves the battlefield, you must reveal it. You must also reveal all face-down spells and permanents you control if you leave the game or the game ends.
The face-down spell has no mana cost and a mana value of 0. When you cast a face-down spell, put it on the stack face down so no other player knows what it is, and pay {3} to cast it. This is an alternative cost.
Turning a permanent face up or face down doesn't change whether that permanent is tapped or untapped.
You must ensure that your face-down spells and permanents can be easily differentiated from each other. You're not allowed to mix up the cards that represent them on the battlefield to confuse other players. The order in which they entered the battlefield should remain clear, as well as what ability caused them to be face down. (This includes disguise, cloak, and in games involving older cards, morph and manifest, as well as a few other effects that turn cards face down.) Common methods for doing this include using markers or dice, or simply placing them in order on the battlefield.
Any time you have priority, you may turn the face-down creature face up by revealing what its disguise cost is and paying that cost. This is a special action. It doesn't use the stack and can't be responded to. Only a face-down permanent can be turned face up this way; a face-down spell cannot.
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