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Skycoach Conductor // All Aboard

PSOS (Secrets of Strixhaven Promos) · #67p · EN

Skycoach Conductor // All Aboard

Creature — Bird Pilot // Instant

RzadkośćRare
PLN regular1,62 zł
PLN foil1,84 zł
PLN etched—

Skycoach Conductor

Creature — Bird Pilot

Flash
Flying, vigilance
This creature enters prepared. (While it's prepared, you may cast a copy of its spell. Doing so unprepares it.)

All Aboard

Instant

Exile target non-Pilot creature you control, then return that card to the battlefield under its owner's control.

Skycoach Conductor // All Aboard — (Skycoach Conductor // All Aboard) (Skycoach Conductor // All Aboard)

Creature — Bird Pilot // Instant

(Brak oryginalnego oracle textu przekazanego; rulings opisują działanie mechaniki "prepare" stosowaną przez tę kartę.)

Jak działa karta?

Kiedy stworzenie z prepare spell staje się prepared, tworzona jest w exile kopia jego prepare spell. Ta kopia jest tam dopóki permanent jest na polu bitwy i prepared; jego kontroler może ją rzucić — w momencie rzucenia permanent przestaje być prepared. Jeśli prepared przestaje być prepared wskutek innego efektu, kopia w exile znika. Tylko obecny kontroler może rzucić tę kopię.

(Na podstawie przekazanych rulingów dotyczących mechaniki "prepare".)

Co oznacza "prepared" i jak działa kopia prepare spell w exile:
- Gdy jakiś efekt powoduje, że stworzenie z prepare spell staje się prepared (np. „this creature becomes prepared” lub gdy wchodzi na pole bitwy przygotowane), jego kontroler tworzy w exile kopię prepare spell tego stworzenia. Ta kopia jest zwykłym zaklęciem w exile i pozostaje tam tak długo, jak ten permanent jest na polu bitwy i jest prepared.
- Kontroler tego permanentu może rzucić tę kopię z exile. Kiedy kopia jest rzucana, oryginalny permanent przestaje być prepared (czyli przygotowanie jest użyte/zdjęte w chwili rzucania). Kopię rzuca się z jej podstawowymi cechami (nie staje się innym rodzajem karty ani nie zyskuje cech kreatury tylko dlatego, że kopia kreatury została zmodyfikowana).
- Kopia prepare spell stworzona w exile ignoruje wyjątki kopiowania zastosowane do kopiącego się stworzenia, które zmieniałyby kopiowane wartości prepare spell. Innymi słowy, nawet jeśli przygotowany token kreatury wszedł jako zmodyfikowana kopia (np. innego koloru/rodzaju), kopia zaklęcia w exile pozostaje taką, jaka jest oryginalnie zapisana jako zaklęcie (z zachowaniem typu, koloru, itp.).
- Przygotowane zaklęcie można rzucić przy użyciu efektów, które pozwalają rzucać zaklęcia za alternatywny koszt lub bez płacenia kosztu, ale samo rzucanie kopii z exile nie jest rzutem za alternatywny koszt z definicji.
- Jeżeli prepared zaklęcie wymaga celów, a przy rozwiązywaniu nie ma legalnych celów, zaklęcie nie rozwiąże się i żadne jego efekty nie nastąpią. Zaklęcie zostało rzucone, więc permanent pozostanie nieprepared.
- Gdy efekt powoduje, że prepared permanent przestaje być prepared, kopia prepare spell w exile przestaje istnieć. Jeśli permanent w danym momencie nie był prepared, nic się nie dzieje.
- Jeśli prepared permanent przestanie być stworzeniem (np. zostanie zmieniony w nie-kreaturę), nadal pozostaje prepared i kopia w exile nadal istnieje; kontroler nadal może ją rzucić.
- Przygotowanie nie jest wartością kopiowalną: jeśli jakiś permanent stanie się kopią prepared creature, ten nowy obiekt nie będzie prepared tylko dlatego, że obiekt, którego się kopiuje, był prepared.
- Preparation cards (karty z prepare spell) są kartami stworzeń we wszystkich strefach; ich alternatywne cechy obowiązują również w graveyard, exile, itp.
- Tylko aktualny kontroler przygotowanego permanentu może rzucić kopię prepare spell w exile, niezależnie od tego, kto był kontrolerem, gdy stworzenie stało się prepared.
- Jeśli przygotowany permanent zostaje wyeksilowany i potem powraca, gdy wraca, jest nowym obiektem — aury, które były dołączone do wyeksilowanego obiektu, idą na cmentarz, equipmenty zostają odczepione itp.

Przykładowy przebieg (schemat):
1) Stworzenie A ma prepare spell X (to wynika z tekstu karty). Efekt sprawia, że Stworzenie A staje się prepared.
2) Tworzy się kopia zaklęcia X w exile.
3) Dopóki Stworzenie A jest na polu bitwy i prepared, ta kopia pozostaje w exile i tylko obecny kontroler Stworzenia A może ją rzucić.
4) Gdy kontroler zdecyduje rzucić kopię X z exile, kopia jest rzucona (możliwe zastosowanie alternatywnych kosztów z innych efektów), a Stworzenie A przestaje być prepared. Kopia X rozwiązuje się normalnie (może być anulowana, brak legalnych celów powoduje, że nie rozwiązuje się).

Ważne interakcje

Częste pomyłki

Przykład

(Brak oracle_text na wejściu; rulings opisują mechanikę prepare dla tej karty.)

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Secrets of Strixhaven Promos (PSOS)
Data wydania
2026-04-24
Rzadkość
Rare
Artysta
Christina Kraus
Mana value
3
Mana cost
{2}{U} // {U}
Power / Toughness
2 / 3
Layout / frame
prepare / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
0788c44e-82c7-44e6-8964-6b5008c5c357
Oracle ID
788d3cfa-7706-4728-9c48-cf7bc963d002
Słowa kluczowe
Flying, Vigilance, Prepared, Flash
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper
Cechy wydruku
Promo, Reprint
Efekty ramki
—
Typ promocji
promopack, stamped
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
8 325
Penny rank
692
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
689873
Cardmarket ID
883309
Illustration ID
5f895b92-c886-4012-8f08-88ef425501fd
Status obrazu
highres_scan

While copies of spells in zones other than the stack cease to exist when state-based actions are checked, this does not apply to copies of prepare spells in exile that were created as a creature became prepared.

As an effect causes a creature with a prepare spell to become prepared (including effects that state that a creature "enters prepared"), that creature's controller creates a copy of that creature's prepare spell in exile. That copy remains in exile for as long as that permanent is on the battlefield and is prepared. That creature's controller may cast that copy as long as it remains in exile. As they cast it, that creature stops being prepared.

If a prepared creature stops being a creature, it will still be prepared, and the copy of its prepare spell will remain in exile. That permanent's controller will still be able to cast it. The same is true if a prepared creature becomes a copy of something else, even if it's then a permanent without a prepare spell.

A creature with a prepare spell can't become prepared more than once at the same time. For example, Emeritus of Ideation is on the battlefield and is prepared. When it attacks, its last ability triggers. When that ability resolves, its controller may still exile eight cards from their graveyard, but doing so won't cause Emeritus of Ideation to become prepared a second time or create a second copy of Ancestral Recall in exile.

Preparation cards can only be cast with their base characteristics.

Creating a copy of a creature's prepare spell in exile ignores copy exceptions applied to that creature that would affect the copiable values of that spell. For example, say a player casts Croaking Counterpart (a sorcery that says "Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog.") targeting Goblin Glasswright. The token copy of Goblin Glasswright will enter prepared as a 1/1 green Frog creature, but the copy of Craft with Pride in exile will still be a red sorcery. The copy of Craft with Pride won't be green, a creature, or a Frog, and it won't have power or toughness.

Casting a copy of a prepare spell from exile isn't casting it for an alternative cost. Effects that allow you to cast a spell for an alternative cost or without paying its mana cost may allow you to apply those to a copy of a prepare spell cast from exile.

If a prepare spell with one or more targets has no legal targets when it tries to resolve, it won't resolve and none of its effects will happen. Since the spell was cast, the associated permanent will still not be prepared.

A creature without a prepare spell can't become prepared.

If an effect causes a creature to become unprepared, a prepared creature stops being prepared and the associated copy of its prepare spell in exile ceases to exist. If it wasn't prepared at that time, nothing happens.

Only the current controller of a prepared creature can cast the copy of its prepare spell in exile. It doesn't matter who owns that creature or who controlled it when it became prepared.

Auras attached to the exiled creature will be put into their owners' graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. Once the exiled permanent returns, it's considered a new object with no relation to the object that it was.

If a prepared creature loses all abilities, it won't stop being prepared, and nothing will happen to its alternative characteristics or to the copy of its prepare spell in exile.

Being prepared isn't a copiable value. If a permanent becomes a copy of a prepared creature, it won't be prepared. That permanent will have the alternative characteristics, though, and some other effect could cause it to become prepared later.

A preparation card is a creature card in every zone. For example, while it's in your graveyard, Emeritus of Ideation is a blue creature whose mana value is 5. It can't be the target of Zealous Lorecaster's triggered ability ("When this creature enters, return target instant or sorcery card from your graveyard to your hand.").

If an effect instructs you to choose a card name, you may choose the alternative prepare spell's name. Consider only the alternative characteristics to determine whether that is an appropriate name to choose.

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