
Invasion of Fiora
Battle — Siege
When this Siege enters, choose one or both —
• Destroy all legendary creatures.
• Destroy all nonlegendary creatures.

PMOM (March of the Machine Promos) · #114s · EN
Battle — Siege // Legendary Creature — Human Noble
Strony karty

Battle — Siege

Legendary Creature — Human Noble
Wyjaśnienie po polsku
Battle — Siege // Legendary Creature — Human Noble
Invasion of Fiora to Siege: przy wejściu wybierasz do dwóch trybów (zniszcz legendarne i/lub nielegendarne). Bitwa ma żetony obrony; gdy zdejmiesz ostatni, egzilujesz ją i możesz bezkosztowo zagrać jej drugą stronę (Marchesa). Bitwa jest atakowalna i celowalna, ale tylko protector może blokować jej ataki.
Invasion of Fiora // Marchesa, Resolute Monarch to dwustronna karta transformująca. Przednia strona to Battle — Siege (Invasion of Fiora). Gdy Invasion of Fiora wchodzi na pole bitwy, jego kontroler wybiera przeciwnika jako protectora dla tej bitwy. Bitwa ma liczbę obrony (defense) podaną na karcie i wchodzi z taką liczbą żetonów obrony. Gdy wchodzi na pole bitwy, uruchamia się jej zdolność wejścia (ETB): wybierz do dwóch trybów — zniszczzyć wszystkie legendarne stworzenia i/lub zniszczyć wszystkie nielegendarne stworzenia. Jeśli wybrano oba, najpierw zniszczone zostaną legendarne, potem nielegendarne. Bitwa może być celem zaklęć/zdolności, które celują „dowolny cel”. Bitwa może być atakowana przez wszystkich graczy poza jej protectorem; także kontroler Sieges może ją atakować. Gdy bitwie zostanie zadane obrażenie (wliczając obrażenia bojowe), usuwa ona tyle żetonów obrony. Gdy zostanie usunięty ostatni żeton obrony, intrinsic (wrodzona) wyzwalana zdolność bitwy powoduje: wyłóż ten permanent do egzilu, a następnie możesz zagrać go odmienioną stroną (tu Marchesa, Resolute Monarch) bez płacenia kosztu many. Jeśli permanent nie miał żetonów obrony od początku (np. stał się kopią Sieges jako permanent już na polu bitwy), zostanie odłożony do grobu właściciela jako działanie zależne od stanu i to nie wywołuje zdolności egzilu/cast. Jeśli token lub karta niebędąca reprezentowaną przez transformującą dwustronną kartę stanie się kopią Sieges, nie będzie można jej zagrać po egzilu; token przestanie istnieć przy następnym sprawdzeniu SBA. Bitwy nie atakują i nie blokują nawet jeśli jednocześnie są też stworzeniami; jeśli atakujące/blokujące stworzenie stanie się bitwą, zostaje usunięte z walki. Tylko stworzenia kontrolowane przez protectora mogą blokować stworzenia atakujące bitwę — kontroler Sieges nie może przypisać swoich stworzeń do blokowania za nią. Ostatecznie, jeśli protector kiedykolwiek zyska kontrolę nad bitwą, jako działanie zależne od stanu wybiera się nowego protectora (kontroler nie może być jednocześnie protectorem).
Przykład: Invasion of Fiora wchodzi, wybierasz tryb „zniszcz wszystkie nielegendarne stworzenia”. Invasion of Fiora wchodzi z X żetonami obrony. Przeciwnik A zostaje wybrany na protectora. Jeśli stworzenia zadają bitwie obrażenia równe X, usuwa się wszystkie żetony obrony: Invasion of Fiora zostanie wygnane do egzilu, a następnie możesz zagrać je odmienioną stroną (Marchesa, Resolute Monarch) bez płacenia jej kosztu.
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A battle can be dealt damage and be target of spells and/or abilities that target “any target.”
Battles can’t attack or block, even if one also becomes a creature. If an attacking or blocking creature somehow becomes a battle in addition to being a creature, it is removed from combat.
Damage dealt to a battle causes that many defense counters to be removed from it.
Sieges each have an intrinsic triggered ability. That ability is “When the last defense counter is removed from this permanent, exile it, then you may cast it transformed without paying its mana cost.”
A battle can be attacked by all players other than its protector. Notably, this means a Siege’s controller can attack it.
If a non-battle permanent that is already on the battlefield become a copy of a Siege, its controller chooses one of their opponents to be that battle’s protector. However, it will most likely be put into its owner’s graveyard because it has no defense counters (see below).
If a token or a card that isn’t represented by a transforming double-faced card becomes a copy of a Siege, it can’t be cast as its triggered ability resolves. It will remain in exile. If it’s a token, it will cease to exist the next time state-based actions are performed.
If a battle that’s being attacked somehow stops being a battle, it is removed from combat. Similarly, if its controller changes in the middle of combat, it is removed from combat.
If a battle has no defense counters, and it isn’t the source of a triggered ability that has triggered but not yet left the stack, that battle is put into its owner’s graveyard. This is a state-based action. This doesn’t cause a Siege’s intrinsic triggered ability to trigger.
As a Siege enters the battlefield, its controller chooses an opponent to be its protector.
If a Siege never had defense counters on it (perhaps because a permanent became a copy of one), it can’t have its last defense counter removed. It will be put into its owner’s graveyard. You won’t exile it or cast the other face.
A battle’s “defense” is displayed in the bottom right corner of the card. A battle enters the battlefield with that number of defense counters. If another permanent enters the battlefield as a copy of a battle, it also enters with that number of defense counters.
Only creatures controlled by a battle’s protector can block creatures that are attacking that battle. This means a Siege’s controller can never assign creatures to block for it.
In a multiplayer game, if the protector of a battle leaves the game and that battle is not currently being attacked, its controller chooses a new protector for it as a state-based action. If it is being attacked, its controller chooses a new protector for it once no creatures are attacking it. This means that it continues to be attacked and can be dealt combat damage as normal.
If a permanent that is represented by a transforming double-faced card becomes a copy of a Siege, it will be exiled as that Siege’s triggered ability resolves, then it will be cast transformed. Note that this applies only to transforming double-faced cards, not to modal double-faced cards that can normally be played using either face.
If you choose both modes for Invasion of Fiora’s enters-the-battlefield ability, the modes happen in order. First all legendary creatures are destroyed, then all nonlegendary creatures.
A Siege’s controller can’t be its protector. If a Siege’s protector ever gains control of it, they choose a new player to be its protector. This is a state-based action.
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