Refuse
Instant

HOU (Hour of Devastation) · #156 · EN
Instant // Instant
Strony karty
Instant
Instant
Wyjaśnienie po polsku
Instant // Instant
Refuse // Cooperate to split card: Refuse z ręki; Cooperate to aftermath z grobu, która kopiuje wybrany instant lub sorcery i tworzy kopię na stosie. Kopia nie jest zagrana, nie wywołuje efektów 'gdy zagrasz', ale można zmienić jej cele i kopia rozwiąże się przed oryginałem. Po użyciu połowy z aftermath karta zostanie wyeksilowana.
Ogólna zasada: Refuse // Cooperate to split card z aftermath. 'Refuse' to połowa, którą możesz zagrać z ręki; 'Cooperate' to połowa z aftermath, którą możesz zagrać tylko z twojego grobu (jeśli jest legalna) i która zostanie wyeksilowana po opuszczeniu stosu.
Casting z ręki (Refuse): Kiedy zagrasz Refuse, traktujesz to jak zwykły instant z ręki. Po rozwiązaniu, jeśli karta trafi do grobu, nadal jest cały czas jedna karta split. Jeśli następnie chcesz zagrać Cooperate z grobu (jeśli masz do tego prawo), możesz to zrobić — to jest właśnie aftermath.
Casting z grobu (Cooperate): Gdy zagrasz Cooperate z grobu, karta natychmiast trafia na stos w momencie rozpoczęcia zagrania; przeciwnicy nie mogą próbować przerwać tego, usuwając kartę z grobu przed trafieniem na stos. Po rozwiązaniu lub jeśli zostanie skontrowana, karta zostanie wyeksilowana.
Działanie Cooperate jako kopii: Cooperate kopiuje dowolny instant lub sorcery (nie musi mieć celów). Kopia jest tworzona na stosie i jest kontrolowana przez ciebie; nie jest to zagranie kopii, więc efekty "gdy zagrasz czar" nie wywołują się. Kopia rozwiąże się przed oryginałem. Kopia ma takie same tryby i wartość X (jeśli dotyczy) jak oryginał; możesz zmienić cele kopii dowolnie, chyba że dla danego celu nie ma nowego legalnego celu — wtedy cel pozostaje jak w oryginale (nawet jeśli obecnie jest nielegalny). Nie możesz zapłacić dodatkowych/alternatywnych kosztów dla kopii, ale jeśli oryginał miał takie koszty i wpłynęły na efekty, kopia będzie miała te same efekty, jakby te koszty były zapłacone.
Przykład 1: Zagrano cudzy instant, Cooperate kopiuje go; kopia rozwiąże się jako pierwsza. Przykład 2: Jeśli kopiujesz czar z X w koszcie, kopia użyje tej samej wartości X, którą miała oryginalna sztuka.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
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Once you've started to cast a spell with aftermath from your graveyard, the card is immediately moved to the stack. Opponents can't try to stop the ability by exiling the card with an effect such as that of Crook of Condemnation.
If the spell that's copied is modal (that is, it says "Choose one —" or the like), the copy will have the same mode. A different mode can't be chosen.
If the spell that's copied has an X whose value was determined as it was cast (like Torment of Hailfire does), the copy will have the same value of X.
Cooperate can copy any instant or sorcery spell, not just one with targets.
The copy is created on the stack, so it's not "cast." Abilities that trigger when a player casts a spell won't trigger.
The controller of a copy can't choose to pay any alternative or additional costs for the copy. However, effects based on any alternative or additional costs that were paid for the original spell are copied as though those same costs were paid for the copy.
The copy will have the same targets as the spell it's copying unless you choose new ones. You may change any number of the targets, including all of them or none of them. If, for one of the targets, you can't choose a new legal target, then it remains unchanged (even if the current target is illegal).
If a spell has {X} in its mana cost, include the value chosen for that X when determining the mana value of that spell.
If you copy a spell, you control the copy. It will resolve before the original spell does.
If the spell has damage divided as it was cast (like Chandra's Pyrohelix), the division can't be changed (although the targets receiving that damage still can).
Split cards with aftermath have a new frame treatment—the half you can cast from your hand is oriented the same as other cards you'd cast from your hand, while the half you can cast from your graveyard is a traditional split card half. This frame treatment is for your convenience and has no rules significance.
Each split card has two names. If an effect instructs you to choose a card name, you may choose one, but not both.
A spell with aftermath cast from a graveyard will always be exiled afterward, whether it resolves, it's countered, or it leaves the stack in some other way.
While not on the stack, the characteristics of a split card are the combination of its two halves. For example, Destined // Lead is a green and black card, it is both an instant card and a sorcery card, and its mana value is 6. This means that if an effect allows you to cast a card with mana value 2 from your hand, you can't cast Destined. This is a change from the previous rules for split cards.
If another effect allows you to cast a split card with aftermath from any zone other than a graveyard, you can't cast the half with aftermath.
If another effect allows you to cast a split card with aftermath from a graveyard, you may cast either half. If you cast the half that has aftermath, you'll exile the card if it would leave the stack.
All split cards have two card faces on a single card, and you put a split card onto the stack with only the half you're casting. The characteristics of the half of the card you didn't cast are ignored while the spell is on the stack. For example, if an effect prevents you from casting green spells, you can cast Destined of Destined // Lead, but not Lead.
If you cast the first half of a split card with aftermath during your turn, you'll have priority immediately after it resolves. You can cast the half with aftermath from your graveyard before any player can take any other action if it's legal for you to do so.
Each split card is a single card. For example, if you discard one, you've discarded one card, not two. If an effect counts the number of instant and sorcery cards in your graveyard, Destined // Lead counts once, not twice.
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