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Struggle for Project Purity

PIP (Fallout) · #39 · EN

Struggle for Project Purity

Enchantment

As this enchantment enters, choose Brotherhood or Enclave.
• Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.
• Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
RzadkośćRare
PLN regular17,53 zł
PLN foil22,12 zł
PLN etched—

Struggle for Project Purity

Enchantment

As this enchantment enters, choose Brotherhood or Enclave.
• Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.
• Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.

Jak działa karta?

Wybierz przy wejściu Brotherhood (przeciwnicy dobierają karty, ty dobierasz tyle, ile oni razem) lub Enclave (atakujący wobec ciebie dostaje 2× liczba atakujących rad counterów; rad countery później powodują mill i utratę życia).

Karta to enchantment z wyborem przy wchodzeniu na pole bitwy: musisz wybrać Brotherhood lub Enclave. - Brotherhood: Na początku twojego upkeepu każdy przeciwnik dobiera kartę. Po wykonaniu tych dobiorów ty dobierasz dodatkowo jedną kartę za każdą kartę dobraną w ten sposób przez przeciwników. To oznacza, że jeśli masz trzech przeciwników, każdy z nich dobiera po jednej karcie (3 karty), a ty dobierasz trzy karty. - Enclave: Kiedy gracz atakuje cię jedną lub większą liczbą stworzeń (czyli zadeklaruje atakujące stwory przeciwko tobie), ten atakujący otrzymuje rad countery w liczbie równej dwukrotności liczby zadeklarowanych atakujących stworzeń. Liczba rad counterów przyznawana jest w momencie rozwiązywania wywoływanej zdolności i opiera się na liczbie stworzeń zadeklarowanych jako atakujące; późniejsze usunięcie stworów z walki nie zmniejszy tej liczby. Rad countery są liczbnikami przypisanymi do graczy (nie do stałych), nie znikają same na końcu tury. Istnieje powiązana wrodzona zdolność (bez źródła): na początku precombat main phase gracza, który ma rad countery, ten gracz miluje liczbę kart równą liczbie posiadanych rad counterów; za każdą nieziemię zmiloną w ten sposób traci 1 życia i usuwa 1 rad counter ze siebie. Jeśli gracz ma mniej kart w bibliotece niż liczba rad counterów, miluje tyle, ile może. Proliferate i podobne efekty mogą modyfikować lub usuwać rad countery. W grach drużynowych z dzielonymi turami (np. Two-Headed Giant) wrodzona zdolność wywołuje się raz dla każdego gracza aktywnej drużyny, który ma rad countery; każda instancja kontrolowana jest przez tego gracza.

Ważne interakcje

Częste pomyłki

Przykład

Przykład Brotherhood: Jesteś w grze z dwoma przeciwnikami. Masz Struggle for Project Purity i wybrałeś Brotherhood przy wejściu. Na początku twojego upkeepu każdy z dwóch przeciwników dobiera po jednej karcie (2 karty); następnie ty dobierasz dwie karty. Przykład Enclave: Przeciwnik deklaruje atak przeciwko tobie trzema stworami. Kiedy wywołana zdolność Enclave się rozwiąże, tamten gracz otrzyma 6 rad counterów (2 × 3). Na początku jego następnej precombat main phase ma wrodzoną zdolność: zmili tyle kart, ile ma rad counterów (6), a za każdą nieziemię traci 1 życia i usuwa 1 rad counter.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Fallout (PIP)
Data wydania
2024-03-08
Rzadkość
Rare
Artysta
Billy Christian
Mana value
4
Mana cost
{3}{U}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
04c60155-9337-4ea2-b9a2-5b72d96743ff
Oracle ID
5958e9e3-9457-48e1-afc1-a5c89e3b0ed0
Słowa kluczowe
—
Tożsamość kolorów
{U}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
—
Typ promocji
universesbeyond
Watermark
—
Obramowanie / znacznik
black / triangle
EDHREC rank
2 842
Penny rank
—
Multiverse IDs
652126
Arena ID
—
MTGO ID
132327
TCGplayer ID
540763
Cardmarket ID
758511
Illustration ID
f0455bb6-c541-4d52-9abe-6903d328c2ea
Status obrazu
highres_scan

The cards are milled all at once, which means abilities that trigger “whenever one or more nonland cards are milled” will trigger exactly once as long as at least one nonland card was milled.

If a player has fewer cards remaining in their library than the number of rad counters they have when the triggered ability resolves, they’ll mill as many cards as they can.

Rad counters don’t go away as steps, phases, or turns end. They only go away when an effect instructs a player to remove rad counters from themselves.

The number of rad counters the attacking player gets when the “Enclave” triggered ability resolves is based on the number of creatures they declared as attackers. Removing creatures from combat won’t reduce the number of rad counters they get. Similarly, creatures that enter the battlefield attacking but weren’t declared as attackers won’t increase the number of rad counters they get.

There is an inherent triggered ability associated with having rad counters. This triggered ability has no source and is controlled by the active player. The full text of this ability is “At the beginning of the precombat main phase of a player with rad counters, that player mills cards equal to the number of rad counters they have. For each nonland card milled this way, that player loses 1 life and removes one rad counter from themselves.”

Any effects (such as proliferate) that interact with counters a player gets, has, or loses can interact with rad counters.

Rad counters are a kind of counter that a player may have. They’re not associated with any specific permanents.

In a game using the shared team turns option, such as an Archenemy or Two-Headed Giant game, the inherent triggered ability associated with rad counters triggers once for each player on the active team that has rad counters. Each instance of that ability is controlled by one of those players.

Keep track of how many rad counters each player has. Potential ways to track this include writing them down on paper or using dice, but any method that is clear and mutually agreeable is fine.

If you somehow control Struggle for Project Purity and no choice was made for it (perhaps because another permanent on the battlefield became a copy of it), it has neither of the two triggered abilities.

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