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The Great Forest

MOC (March of the Machine Commander) · #144 · EN

The Great Forest

Plane — Lorwyn

Each creature assigns combat damage equal to its toughness rather than its power.
Whenever chaos ensues, creatures you control get +0/+2 and gain trample until end of turn.
RzadkośćCommon
PLN regular1,40 zł
PLN foil—
PLN etched—

Wielki Las (The Great Forest)

Płaszczyzna — Lorwyn

Każdy stwór zadaje obrażenia bojowe równe swojej wytrzymałości zamiast swojej siły.
Za każdym razem, gdy następuje chaos, stwor y, które kontrolujesz, otrzymują +0/+2 i zyskują przebicie do końca tury.

Jak działa karta?

Stwory przypisują obrażenia bojowe według wytrzymałości zamiast siły. Przy chaosie twoje stwor y otrzymują +0/+2 i przebicie do końca tury.

Pierwsza linia sprawia, że podczas przypisywania obrażeń bojowych każdy stwór używa swojej wytrzymałości zamiast siły. Nie zmienia to jednak stałych wartości siły ani wytrzymałości; inne efekty sprawdzające siłę lub wytrzymałość używają normalnych wartości. Druga linia znaczy, że gdy nastąpi efekt chaosu, wszystkie stwor y, które kontrolujesz, otrzymują +0/+2 i zyskują przebicie do końca tury; te zmiany trwają tylko do końca tury.

Ważne interakcje

Częste pomyłki

Przykład

Jeśli atakujesz z 2/3, w walce ten stwór przypisze 3 obrażenia, a nie 2; jeśli nastąpi chaos tej tury, twoje stwor y dostaną +0/+2 i przebicie do końca tury.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
March of the Machine Commander (MOC)
Data wydania
2023-04-21
Rzadkość
Common
Artysta
Howard Lyon
Mana value
0
Mana cost
—
Power / Toughness
— / —
Layout / frame
planar / 2015
Foil / nonfoil
nonfoil
Scryfall ID
04075c37-1c1c-439c-9c54-770185fc0af1
Oracle ID
8c56bb41-a8d8-4b0f-bbb7-be8466dc9ed1
Słowa kluczowe
—
Tożsamość kolorów
Bezkolorowa
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper, mtgo
Cechy wydruku
Reprint, Oversized
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
—
Penny rank
—
Multiverse IDs
615135
Arena ID
—
MTGO ID
110602
TCGplayer ID
491567
Cardmarket ID
705533
Illustration ID
1eb02cca-c6a5-48ac-8a6f-e7dd1ef2240d
Status obrazu
lowres

A face-up plane card that's turned face down becomes a new object with no relation to its previous existence. In particular, it loses all counters it may have had.

The controller of a face-up plane card is the player designated as the "planar controller." Normally, the planar controller is whoever the active player is. However, if the current planar controller would leave the game, instead the next player in turn order that wouldn't leave the game becomes the planar controller, then the old planar controller leaves the game. The new planar controller retains that designation until they leave the game or a different player becomes the active player, whichever comes first.

If an ability of a plane refers to "you," it's referring to whoever the plane's controller is at the time, not to the player that started the game with that plane card in their deck. Many abilities of plane cards affect all players, while many others affect only the planar controller, so read each ability carefully.

The Great Forest's first ability means, for example, that a 2/3 creature will assign 3 damage in combat instead of 2.

The Great Forest's first ability doesn't actually change creatures' power; it changes only the value of the combat damage they assign. All other rules and effects that check power or toughness use the real values.

A plane card is treated as if its text box included "When you roll {PW}, put this card on the bottom of its owner's planar deck face down, then move the top card of your planar deck off that planar deck and turn it face up." This is called the "planeswalking ability."

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