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Simian Simulacrum

BRO (The Brothers' War) · #352 · EN

Simian Simulacrum

Artifact Creature — Ape

When this creature enters, put two +1/+1 counters on target creature you control.
Unearth {2}{G}{G} ({2}{G}{G}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
RzadkośćRare
PLN regular1,09 zł
PLN foil2,19 zł
PLN etched—

Szympansowy symulakrum (Simian Simulacrum)

Artefakt — Stwór — Małpa

Gdy ten stwór wchodzi na pole bitwy, połóż dwa znaczniki +1/+1 na wskazanym stworze, które kontrolujesz.
Wykopanie (Unearth) {2}{G}{G} ({2}{G}{G}: Przywróć tę kartę z twojego cmentarza na pole bitwy. Zyskuje pośpiech (Haste). Wygnaj ją na początku następnego końcowego etapu lub jeśli miałaby opuścić pole bitwy. Wykopanie tylko jako czar.)

Jak działa karta?

Po wejściu daje dwa znaczniki +1/+1 na wskazany twój stwór. Z Wykopaniem możesz tymczasowo przywrócić ją z cmentarza za {2}{G}{G}; wraca z pośpiechem i potem zostaje wygnana.

To artefaktowy stwór, który po wejściu na pole bitwy nakłada dwa znaczniki +1/+1 na wskazany stwór, którego kontrolujesz. Ma też zdolność Wykopanie (Unearth) za {2}{G}{G}, która jako aktywowana zdolność przywraca tę kartę z twojego cmentarza na pole bitwy, daje jej pośpiech i tworzy opóźnione wyzwalane zdarzenie, które wygna ją na początku następnego końcowego etapu. Jeśli przywrócona karta opuści pole bitwy wcześniej, zostanie wygnana zamiast trafić gdzie indziej. Jeśli karta zostanie usunięta z cmentarza przed rozwiązaniem zdolności Wykopania, nic się nie stanie.

Ważne interakcje

Częste pomyłki

Przykład

W turze przeciwnika twój Szympansowy symulakrum umiera i trafia do cmentarza; w swojej głównej fazie aktywujesz Wykopanie za {2}{G}{G}, karta wraca z cmentarza, zyskuje pośpiech i zostanie wygnana na początku następnego końcowego etapu.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
The Brothers' War (BRO)
Data wydania
2022-11-18
Rzadkość
Rare
Artysta
Randy Vargas
Mana value
3
Mana cost
{3}
Power / Toughness
2 / 1
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
036eee90-b002-4d9a-a72e-56cef7cc8648
Oracle ID
77eb44ca-53e9-4924-b19f-31732f14ef14
Słowa kluczowe
Unearth
Tożsamość kolorów
{G}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
extendedart
Typ promocji
boosterfun
Watermark
—
Obramowanie / znacznik
black / oval
EDHREC rank
10 591
Penny rank
8 300
Multiverse IDs
585755
Arena ID
—
MTGO ID
—
TCGplayer ID
452287
Cardmarket ID
683463
Illustration ID
4ef37f6f-6c1f-4b6e-b983-573fcb0fc41b
Status obrazu
highres_scan

At the beginning of the next end step, a permanent returned to the battlefield with unearth is exiled. This is a delayed triggered ability, and it can be countered by effects such as Defabricate that counter triggered abilities. If the ability is countered, the permanent will stay on the battlefield and the delayed triggered ability won't trigger again. However, the replacement effect will still exile the permanent if it eventually leaves the battlefield.

If a permanent returned to the battlefield with unearth would leave the battlefield for any reason, it's exiled instead—unless the spell or ability that's causing the permanent to leave the battlefield is actually trying to exile it! In that case, it succeeds at exiling it. If that spell or ability later returns the card to the battlefield (as Static Net might, for example), the permanent card will return to the battlefield as a new object with no relation to its previous existence. The unearth effects will no longer apply to it.

If you activate a card's unearth ability but that card is removed from your graveyard before the ability resolves, that unearth ability will do nothing as it resolves.

Activating a card's unearth ability isn't the same as casting that card. The unearth ability is put on the stack, but the card is not. Spells and abilities that interact with activated abilities (such as Defabricate's second mode) will interact with unearth, but spells and abilities that interact with spells (such as Scatter Ray) will not.

Unearth grants haste to the permanent that's returned to the battlefield (even if it's not a creature card). However, neither of the "exile" abilities is granted to that permanent. If that permanent loses all its abilities, it will still be exiled at the beginning of the next end step, and if it would leave the battlefield, it is still exiled instead.

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