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C.A.M.P.

PIP (Fallout) · #129 · EN

C.A.M.P.

Artifact — Fortification

Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token. (It's an artifact with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery.)
RzadkośćUncommon
PLN regular0,79 zł
PLN foil1,27 zł
PLN etched—

C.A.M.P.

Artefakt — Fortification

Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token. (It's an artifact with "{T}, Sacrifice this token: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.")
Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery.)

Jak działa karta?

Gdy obszarowany ląd zostanie tapped na many, dajesz +1/+1 counter wybranemu stworzeniu. Jeśli kolor tego stworzenia pokrywa się z którymkolwiek kolorem wyprodukowanej many, tworzysz token Junk, który pozwala przez poświęcenie egzylować i ewentualnie zagrać wierzchnią kartę biblioteki (aktywować tylko jak sorcery).

Główne efekty: gdy ląd, do którego dołączono Fortification C.A.M.P., zostanie tapped, uruchamia się zdarzenie. W chwili rozwiązywania tego zdarzenia wybierasz cel — stworzenie, które kontrolujesz — i umieszczasz na nim jeden +1/+1 counter. Następnie sprawdź kolor(y) many, które ten ląd właśnie wyprodukował. Jeśli wybrane stworzenie ma co najmniej jeden z tych kolorów, dodatkowo stwórz token Junk.

Token Junk: jest to artefakt z aktywowaną zdolnością kosztującą tap i poświęcenie tokenu. Gdy aktywujesz tę zdolność, egzylujesz wierzchnią kartę swojej biblioteki i masz prawo zagrać tę kartę w tym turze. Musisz zapłacić wszystkie koszty zwykle wymagane do zagrania tej karty i przestrzegać normalnych ograniczeń czasowych (np. ląd możesz położyć tylko podczas własnej głównej fazy, gdy stos jest pusty). Zdolność tokenu można aktywować tylko jak sorcery (czyli tylko podczas własnej głównej fazy, gdy stos jest pusty).

Ważne interakcje

Częste pomyłki

Przykład

Przykład: Masz ląd, który tapujesz, by dodać {G}{U}. Gdy został obszarowany C.A.M.P. i zostanie tapped na ten mana, umieszczasz +1/+1 counter na stworzeniu, które kontrolujesz. Jeśli wybrane stworzenie jest zielone lub niebieskie (albo obu), tworzysz token Junk.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Fallout (PIP)
Data wydania
2024-03-08
Rzadkość
Uncommon
Artysta
Tomas Duchek
Mana value
3
Mana cost
{3}
Power / Toughness
— / —
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
034d4543-2c53-4cda-acfd-7f26b8dd17fb
Oracle ID
9bf498ce-6d6d-462f-9ec3-b36a2184aff7
Słowa kluczowe
Fortify
Tożsamość kolorów
Bezkolorowa
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Standardowy wydruk
Efekty ramki
—
Typ promocji
universesbeyond
Watermark
—
Obramowanie / znacznik
black / triangle
EDHREC rank
14 275
Penny rank
—
Multiverse IDs
652216
Arena ID
—
MTGO ID
132507
TCGplayer ID
541471
Cardmarket ID
758305
Illustration ID
ba2675b0-e251-4de0-a2cb-948f3036bc61
Status obrazu
highres_scan

Some spells and abilities that create Junk tokens may require targets. If each target chosen is illegal as that spell or ability tries to resolve, it won't resolve and none of its effects happen. You won't create any Junk tokens.

You can't sacrifice a Junk token to pay multiple costs. For example, you can't sacrifice a Junk token to activate its own ability and also to activate the second ability of Junk Jet.

Fortification is to lands what Equipment is to creatures. Except for the difference regarding what type of permanent they can be attached to, Fortifications and Equipment follow the same rules.

You pay all costs and follow all normal timing rules for the card played from exile with a Junk token's ability. For example, if the exiled card is a land card, you may play it only during your main phase while the stack is empty.

If the fortified land produced more than one color of mana, you'll create a Junk token as long as the target creature is at least one of those colors.

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