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Lulu, Loyal Hollyphant

CLB (Commander Legends: Battle for Baldur's Gate) · #379 · EN

Lulu, Loyal Hollyphant

Legendary Creature — Elephant Angel

Flying
At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on each tapped creature you control, then untap them.
Choose a Background (You can have a Background as a second commander.)
RzadkośćUncommon
PLN regular0,57 zł
PLN foil0,92 zł
PLN etched—

Lulu, Loyal Hollyphant

Legendarny stwór — Słoń Anioł

Latanie (Flying)
Na początku twojego kroku końcowego, jeśli permanent, który kontrolowałeś, opuścił pole bitwy w tej turze, połóż znacznik +1/+1 na każdym przekręconym stworze, które kontrolujesz, a następnie odkręć je.
Wybierz Tło (Możesz mieć Tło jako drugiego dowódcy.)

Jak działa karta?

Lulu daje Latanie (Flying) i na końcu twojej tury nagradza przekręcone stwory, jeśli jakiś permanent, który kontrolowałeś, opuścił pole bitwy tej tury. Możesz też wybrać dla niej Tło jako drugiego dowódcę.

Lulu ma Latanie (Flying). Na początku twojego kroku końcowego sprawdza, czy w tej turze jakiś permanent, który kontrolowałeś, opuścił pole bitwy; jeśli tak, połóż znacznik +1/+1 na każdym przekręconym stworze, które kontrolujesz, a następnie odkręć je. Zdolność „Wybierz Tło” pozwala uczynić wybrane Tło drugim dowódcą w formacie Commander; zasady dotyczące dwóch dowódców (oddzielne śledzenie, łączone tożsamości kolorów itp.) mają zastosowanie.

Ważne interakcje

Częste pomyłki

Przykład

Na końcu swojej tury sprawdzasz i widzisz, że jedna z twoich krain została wygnana — połóż znacznik +1/+1 na każdym przekręconym stworze, które kontrolujesz, a potem je odkręć.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
Commander Legends: Battle for Baldur's Gate (CLB)
Data wydania
2022-06-10
Rzadkość
Uncommon
Artysta
Mark A. Nelson
Mana value
4
Mana cost
{3}{W}
Power / Toughness
3 / 2
Layout / frame
normal / 2015
Foil / nonfoil
foil nonfoil
Scryfall ID
02f0447c-9077-4d63-9d5e-f012f912e862
Oracle ID
d99197b9-143a-462f-ace4-f35228ba082e
Słowa kluczowe
Flying, Choose a background
Tożsamość kolorów
{W}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper
Cechy wydruku
Standardowy wydruk
Efekty ramki
showcase, legendary
Typ promocji
boosterfun
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
10 649
Penny rank
—
Multiverse IDs
570252
Arena ID
—
MTGO ID
—
TCGplayer ID
272553
Cardmarket ID
659066
Illustration ID
6c15ff9d-5c9e-4859-8c06-3d9a41e8887f
Status obrazu
highres_scan

An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.

Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.

If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.

If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.

Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional {2} the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won’t usually be a creature anyway).

If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders’ combined color identities.

If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

You can choose two commanders that are the same color or colors.

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