
Vincent Valentine
Legendary Creature — Assassin
Whenever Vincent Valentine attacks, you may transform it.

FIN (Final Fantasy) · #125 · EN
Legendary Creature — Assassin // Legendary Creature — Werewolf Beast
Strony karty

Legendary Creature — Assassin

Legendary Creature — Werewolf Beast
Wyjaśnienie po polsku
Legendary Creature — Assassin // Legendary Creature — Werewolf Beast
Karta dwustronna nonmodal. Na polu bitwy liczy się tylko strona do góry; poza polem bitwy liczy się front (pierwsza) strona, która też determinuje wartość many. Przy wkładaniu +1/+1 counterów na Vincent Valentine użyj jego ostatniej znanej mocy na polu bitwy. W Commanderze color identity bierze pod uwagę obie strony.
To karta dwustronna (nonmodal double-faced card). Oto najważniejsze zasady i skutki z podanych rulingów, odwołujące się wyłącznie do przesłanych informacji:
- Wyróżnienie stron: Każda strona karty ma własne cechy (nazwa, typy, podtypy, zdolności itd.). Na polu bitwy liczą się tylko cechy widocznej (górnej) strony; druga strona jest ignorowana.
- Wejście na pole bitwy: Karta taka zazwyczaj wchodzi na pole bitwy frontem (pierwszą stroną) do góry, chyba że jakiś spell lub zdolność explicite każe jej wejść odwróconą (transformowaną) albo pozwala rzucać ją odwróconą — wtedy wejdzie tyłem do góry.
- Wartość many (mana value): Wartość many karty dwustronnej nonmodal to wartość many jej frontowej (pierwszej) strony, niezależnie od tego, która strona jest aktualnie do góry.
- Kolor: Tył karty nonmodal zwykle ma color indicator, który określa jej kolor, ale na polu bitwy obowiązuje tylko ten indicator, jeśli tył jest do góry. W innych strefach (ręka, biblioteka, cmentarz, exile) liczą się cechy frontowej strony.
- We wszystkich strefach poza polem bitwy rozważana jest tylko frontowa (pierwsza) strona karty; czyli np. w ręce lub w bibliotece karta ma charakterystykę frontu.
- Tokeny: Jeśli tworzy się token kopiujący permanent dwustronny albo kartę dwustronną w innej strefie, token będzie dwustronny i przyjmie odpowiednią stronę do góry zależnie od tego, co kopiuje; token też może się transformować, jeśli to instrukcja.
- Zliczanie +1/+1 counters dla Vincent Valentine: Jeśli efekt odnosi się do umieszczenia na Vincent Valentine liczby +1/+1 counterów równej jego mocy, używasz mocy, jaką miał ostatnio na polu bitwy. To ważne przy sytuacjach, gdy Vincent zmienia moc, umiera i wraca itp.
- Commander — color identity: W Commanderze kolor to suma symboli many i kosztów obu stron oraz ewentualnych color indicatorów i podstawowych typów landów na obu stronach.
Te rulingi opisują ogólne zasady stosowania kart nonmodal double-faced na tej edycji; traktuj Vincent Valentine // Galian Beast zgodnie z powyższym — frontowa strona ma wartość many i charakterystykę w strefach innych niż pole bitwy; na polu bitwy obowiązuje tylko strona do góry; przy liczeniu counterów użyj ostatniej znanej mocy Vincenta na polu bitwy.
Przykład: Jeśli Vincent Valentine wszedł na pole bitwy frontem do góry i coś później instruuje, by umieścić na nim +1/+1 countery równe jego mocy, a następnie zostanie odwrócony na Galian Beast (albo zginie i wróci odwrócony), liczba counterów do postawienia przy rozwiązywaniu efektu to moc, jaką Vincent miał ostatnio na polu bitwy, zanim się zmienił/zginął.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
Legalność formatów
Charakterystyka karty
Identyfikatory i rankingi
Market i źródła zewnętrzne
Rulings
The mana value of a nonmodal double-faced card is the mana value of its front face, no matter which face is up.
The back face of a nonmodal double-faced card usually has a color indicator that defines its color.
Use the creature's power as it last existed on the battlefield to determine how many +1/+1 counters to put on Vincent Valentine.
Each face of a nonmodal double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a nonmodal double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.
A nonmodal double-faced card enters with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or allows you to cast it transformed, in which case it enters with its back face up.
If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Crystal Fragments, it will be exiled during the resolution of its second ability and remain in exile.
A token that is created as a copy of a double-faced permanent or a double-faced card in another zone is a double-faced token. It will have both the front face and back face of whatever object it's copying. If it's copying a double-faced permanent whose back face is up, the token will enter with its back face up. It can transform if instructed to do so.
Each nonmodal double-faced card in this release is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.
In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. For example, Cecil, Dark Knight's color identity is black and white, since its front face is black and its back face has a white color indicator.
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