
Jecht, Reluctant Guardian
Legendary Creature — Human Warrior
Whenever Jecht deals combat damage to a player, you may exile it, then return it to the battlefield transformed under its owner's control.

PFIN (Final Fantasy Promos) · #104s · EN
Legendary Creature — Human Warrior // Legendary Enchantment Creature — Saga Nightmare
Strony karty

Legendary Creature — Human Warrior

Legendary Enchantment Creature — Saga Nightmare
Wyjaśnienie po polsku
Legendarna Istota — Człowiek Wojownik // Legendarna Istota Zaklęcie — Saga Koszmar
To nonmodal karta dwustronna. Poza polem bitwy liczy się tylko przód (Jecht). Na polu bitwy liczy się tylko strona odkryta. Mana value to wartość many przodu. Karta zwykle wchodzi frontem; wejdzie tyłem tylko jeśli efekt to nakazuje. Gdy Braska's Final Aeon każe przeciwnikom wybrać karty do odrzucenia, wybierają je po kolei bez ujawniania, potem wszystkie są odrzucane jednocześnie, potem ty dobierasz kartę.
To jest karta dwustronna nonmodal (ma przód i tył). Zasadnicze zasady dotyczące takiej karty, wynikające z przekazanych rulingów:
- We wszystkich strefach poza polem bitwy (ręka, biblioteka, cmentarz, wygnanie itp.) rozważasz tylko cechy przedniej (front) strony karty. To znaczy: jej nazwa, typ, tekst zasad itp. taki jest tylko Jecht (front face) — w tych strefach tylnia strona (Braska's Final Aeon) jest ignorowana.
- Na polu bitwy rozważasz tylko cechy tej strony, która jest aktualnie odkryta (up). Jeśli karta jest odkryta frontem, jest to Jecht, Niechętny Strażnik z jego typami i zdolnościami. Jeśli jest odkryta tyłem, jest to Ostateczny Aeon Braski z jego typami i zdolnościami. Druga strona jest wtedy ignorowana.
- Wartość many (mana value) tej karty to wartość many jej przedniej strony (Jecht), bez względu na to, która strona jest aktualnie odkryta.
- Domyślnie karta wchodzi na pole bitwy frontem (Jecht). Wejdzie tyłem (Braska's Final Aeon) tylko wtedy, jeśli jakiś efekt konkretnie każe jej wejść przekształconą (transformed) lub pozwala ci ją zagrać przekształconą.
- Jeśli jakaś umiejętność Braska's Final Aeon (pierwsza lub druga księga Sagi) instruuje, by przeciwnicy wybierali karty z ręki do odrzucenia, wykonuje się to w określonej kolejności: najbliższy kolejny przeciwnik w porządku tury (albo, jeśli jest to czyjaś tura, ten przeciwnik) wybiera kartę z ręki bez ujawniania jej; potem każdy następny przeciwnik kolejno wybiera po jednej karcie. Po tym wszystkie wybrane w ten sposób karty są odrzucane jednocześnie; na końcu ty dobierasz kartę.
(Przykład użycia rulingów) Jeśli zagrasz Jecht jako zwykły permanent, wejdzie frontem jako Jecht. Gdyby jakiś efekt mówił, że ma wejść przekształcony, weszłaby tyłem jako Braska's Final Aeon. Gdy Braska's Final Aeon rozwiązuje pierwszą/ drugą księgę i każe przeciwnikom wybierać karty do odrzucenia, każdy z nich wybiera jedną kartę z ręki bez ujawniania; potem wszystkie te karty są odrzucane jednocześnie; na końcu dobierasz kartę.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
Legalność formatów
Charakterystyka karty
Identyfikatory i rankingi
Market i źródła zewnętrzne
Rulings
The back face of a nonmodal double-faced card usually has a color indicator that defines its color.
As Braska's Final Aeon's first or second chapter ability resolves, the next opponent in turn order (or, if it's an opponent's turn, that opponent) chooses a card in hand without revealing it, then each other opponent in turn order does the same. Then the chosen cards are discarded at the same time. Finally, you draw a card.
Each face of a nonmodal double-faced card has its own set of characteristics: name, types, subtypes, abilities, and so on. While a nonmodal double-faced permanent is on the battlefield, consider only the characteristics of the face that's currently up. The other set of characteristics is ignored.
The mana value of a nonmodal double-faced card is the mana value of its front face, no matter which face is up.
A token that is created as a copy of a double-faced permanent or a double-faced card in another zone is a double-faced token. It will have both the front face and back face of whatever object it's copying. If it's copying a double-faced permanent whose back face is up, the token will enter with its back face up. It can transform if instructed to do so.
If you are instructed to put a card that isn't a double-faced card onto the battlefield transformed, it will not enter at all. In that case, it stays in the zone it was previously in. For example, if a single-faced card is a copy of Crystal Fragments, it will be exiled during the resolution of its second ability and remain in exile.
In the Commander variant, a double-faced card's color identity is determined by the mana costs and mana symbols in the rules text of both faces combined. If either face has a color indicator or basic land type, those are also considered. For example, Cecil, Dark Knight's color identity is black and white, since its front face is black and its back face has a white color indicator.
A nonmodal double-faced card enters with its front face up by default, unless a spell or ability instructs you to put it onto the battlefield transformed or allows you to cast it transformed, in which case it enters with its back face up.
Each nonmodal double-faced card in this release is cast face up. In every zone other than the battlefield, consider only the characteristics of its front face. If it is on the battlefield, consider only the characteristics of the face that's up; the other face's characteristics are ignored.
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