The mana value of a spell cast without paying its mana cost is determined by its mana cost, even though that cost wasn't paid.

PLST (The List) · #TSP-241 · EN
Ith, High Arcanist
Legendary Creature — Human Wizard
Suspend 4—
Wyjaśnienie po polsku
Ith, Główna Arkanistka (Ith, High Arcanist)
Legendarny stwór — Człowiek Czarodziej
Zawieszenie (Suspend) 4—
Jak działa karta?
Ith odkręca atakującego stwora i zapobiega całemu obrażeniu bojowemu z nim związanym tej tury. Ma też Zawieszenie 4—, które pozwala wygnieść ją z ręki z licznikami czasu i później rzucić.
Ith ma Czujność (Vigilance) i posiada aktywną zdolność : odkręca wskazanego atakującego stwora i zapobiega całemu obrażeniu bojowemu zadawanemu temu stworowi oraz zadawanemu przez niego w tej turze. Zdolność można użyć na własnym atakującym stworze w dowolnym momencie, także podczas kroku zadawania obrażeń lub na końcu walki; odkręcenie nie cofa już zadanych obrażeń. Zawieszenie (Zawieszenie (Suspend)) 4—
pozwala wygnieść kartę z ręki z 4 licznikami czasu, po których możesz ją rzucić zgodnie z zasadami Zawieszenia; rzut następuje bez płacenia kosztu many, z pewnymi ograniczeniami (np. X=0).
Ważne interakcje
- Możesz wskazać nieprzekręconego atakującego stwora; efekt odkręca go i zapobiega obrażeniom bojowym.
- Możesz aktywować zdolność podczas kroku zadań obrażeń bojowych lub na końcu walki; wcześniej zadałe obrażenia nie zostaną cofnięte.
- Suspend eksiluje kartę z ręki z licznikami czasu; gdy ostatni licznik zostanie usunięty, możesz ją rzucić (nie musisz tego robić).
Częste pomyłki
- Mylenie odkręcenia z usunięciem stwora z walki — stwór pozostaje atakującym, tylko jego obrażenia są zapobiegane.
- Uważanie, że musisz rzucić kartę, gdy usunięto ostatni licznik Zawieszenia — możesz, ale nie jesteś do tego zobowiązany.
Przykład
W swojej turze aktywujesz : odkręcasz atakującego Boros Elite i zapobiegasz wszystkim obrażeniom bojowym z nim związanym tej tury; Boros Elite zostaje odkręcony i przestaje blokować/zadawać obrażenia w tej walce.
Dane wydruku
- Set
The List (PLST)
- Data wydania
- 2020-09-01
- Rzadkość
- Rare
- Artysta
- Zoltan Boros & Gabor Szikszai
- Mana value
- 7
- Mana cost
- Power / Toughness
- 3 / 5
- Layout / frame
- normal / 2003
- Foil / nonfoil
- nonfoil
- Scryfall ID
- 01dfe0a3-b7b6-47b8-9834-44cb208f425f
- Oracle ID
- eb933723-b879-44c8-bbc8-d8c84ce5ab12
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Vigilance, Suspend
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil
- Platformy
- paper
- Cechy wydruku
- Reprint, Dostępna w boosterze
- Efekty ramki
- —
- Typ promocji
- —
- Watermark
- —
- Obramowanie / znacznik
- black / —
Identyfikatory i rankingi
- EDHREC rank
- 20 289
- Penny rank
- 13 262
- Multiverse IDs
- —
- Arena ID
- —
- MTGO ID
- —
- TCGplayer ID
- 222712
- Cardmarket ID
- 498220
- Illustration ID
- 3b3356ee-a0d1-4b6c-a530-74a695ab1f06
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
Suspend is a keyword that represents three abilities. The first is a static ability that allows you to exile the card from your hand with the specified number of time counters (the number before the dash) on it by paying its suspend cost (listed after the dash). The second is a triggered ability that removes a time counter from the suspended card at the beginning of each of your upkeeps. The third is a triggered ability that gives you the option to cast the card when the last time counter is removed.
If an effect refers to a "suspended card," that means a card that (1) has suspend, (2) is in exile, and (3) has one or more time counters on it.
If you cast a card "without paying its mana cost," such as with suspend, you can't choose to cast it for any alternative costs. You can, however, pay additional costs. If the card has any mandatory additional costs, you must pay those if you want to cast the card.
When the last time counter is removed, the second triggered ability of suspend (the one that lets you cast the card) triggers. It doesn't matter why the last time counter was removed or what effect removed it.
Due to a recent rules change to suspend, you are no longer required to cast the suspended card as the second triggered ability of suspend resolves. Instead, as the second triggered ability resolves, you may cast the card. Timing permissions based on the card's type are ignored. If you don't cast the card, it remains exiled with no time counters on it, and it's no longer suspended.
If the spell requires any targets, those targets are chosen when the spell is finally cast, not when it's exiled.
If the first triggered ability of suspend (the one that removes time counters) is countered, no time counter is removed. The ability will trigger again at the beginning of the card's owner's next upkeep.
You can exile a card in your hand using suspend any time you could cast that card. Consider its card type, any effects that modify when you could cast it (such as flash) and any other effects that stop you from casting it (such as from Meddling Mage's ability) to determine if and when you can do this. Whether you could actually complete all steps in casting the card is irrelevant. For example, you can exile a card with suspend that has no mana cost or that requires a target even if no legal targets are available at that time.
If the card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
If the second triggered ability is countered, the card can't be cast. It remains exiled with no time counters on it, and it's no longer suspended.
Exiling a card with suspend isn't casting that card. This action doesn't use the stack and can't be responded to.
Cards exiled with suspend are exiled face up.
A creature cast using suspend will enter the battlefield with haste. It will have haste until another player gains control of it. (In some rare cases, another player may gain control of the creature spell itself. If this happens, the creature won't enter the battlefield with haste.)
The creature isn't removed from combat; it just has its damage prevented. It's still an attacking creature until the combat phase is complete.
Ith's ability can target an untapped attacking creature. It will still prevent any combat damage dealt to and dealt by that creature this turn.
You can activate Ith's ability targeting an attacking creature you control during the combat damage step or the end of combat step. It'll untap and the damage it had already dealt won't be undone.
In a Commander game where this card is your commander, you cannot suspend it from the Command zone.
Pełny rekord źródłowy JSON
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