If the monarch leaves the game, and that player is the owner of Fealty to the Realm, the active player or the next player in turn order becomes the monarch. That player gains control of the enchanted creature for a very brief moment. At the same time, Fealty to the Realm leaves the game, and control of the enchanted creature reverts to its owner (unless another control-changing effect applies.)

LTC (Tales of Middle-earth Commander) · #21 · EN
Fealty to the Realm
Enchantment — Aura
When this Aura enters, you become the monarch.
The monarch controls enchanted creature.
Enchanted creature attacks each combat if able and can't attack you.
Wyjaśnienie po polsku
Wierność Królestwu (Fealty to the Realm)
Zaklęcie — Aura
Gdy ta Aura wchodzi na pole bitwy, zostajesz monarchą.
Monarcha kontroluje oczarowanego stwora.
Oczarowany stwór atakuje w każdej bitwie, jeśli może, i nie może atakować ciebie.
Jak działa karta?
Aura czyniąca cię monarchą, dająca monarchowi kontrolę nad oczarowanym stworem; ten stwór musi atakować każdą walkę i nie może atakować ciebie.
To Aura, która oczarowuje stwora i natychmiast ustanawia ciebie monarchą, jeśli wchodzi na pole bitwy pod twoją kontrolą. Monarchia nadaje temu graczowi kontrolę nad oczarowanym stworem jako efekt kontrolny wynikający z Aury. Oczarowany stwór musi atakować w każdej walce, jeśli może, i nie może atakować gracza, który jest właścicielem tej Aury.
Ważne interakcje
- Jeśli monarcha opuszcza grę, kolejny gracz w kolejności lub gracz aktywny zostaje monarchą i tymczasowo przejmuje kontrolę nad oczarowanym stworem; gdy Fealty to the Realm opuszcza grę w tym samym momencie, kontrola wraca do właściciela stwora chyba że inny efekt zmienia kontrolę.
- Istnieją dwie wrodzone wyzwalane zdolności związane z byciem monarchą; są one niezależne od tej karty i są kontrolowane przez gracza, który był monarchą w chwili ich wyzwolenia (np. "Na początku końcowego etapu monarchy ten gracz dobiera kartę" oraz "Za każdym razem, gdy stwór zada obrażenia bojowe monarchowi, jego kontroler zostaje monarchą").
- Znacznik czasu efektu zmieniającego kontrolę stwora wynika z momentu, kiedy ta Aura weszła na pole bitwy; jeśli inny gracz później zostanie monarchą, nie zabiera automatycznie kontroli nad stworem, dopóki efekt z tej Aury nie przestanie obowiązywać.
Częste pomyłki
- Mylenie momentu przejęcia kontroli: kontrola nad stworem zmieniana jest przez efekt z Aury w momencie, gdy wchodzi ona na pole bitwy, a nie za każdym razem, gdy ktoś zostaje monarchą.
- Zakładanie, że oczarowany stwór nie może być później zabrany przez inny efekt zmiany kontroli — inny efekt o późniejszym znaczniku czasu może dać kontrolę innemu graczowi.
Przykład
Gdy wystawiasz Wierność Królestwu na stwora, stajesz się monarchą; ten stwór będzie atakował w każdej bitwie i nie będzie mógł atakować ciebie.
Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.Dane wydruku
- Set
Tales of Middle-earth Commander (LTC)
- Data wydania
- 2023-06-23
- Rzadkość
- Rare
- Artysta
- Lorenzo Mastroianni
- Mana value
- 5
- Mana cost
- Power / Toughness
- — / —
- Layout / frame
- normal / 2015
- Foil / nonfoil
- nonfoil
- Scryfall ID
- 017a5dbf-5773-448d-abf3-9a3d42bde9e5
- Oracle ID
- c0128941-240a-4ca1-9816-b32f47523fdb
Legalność formatów
Charakterystyka karty
- Słowa kluczowe
- Enchant
- Tożsamość kolorów
- Produkuje manę
- —
- Dostępne wykończenia
- nonfoil
- Platformy
- paper, mtgo
- Cechy wydruku
- Standardowy wydruk
- Efekty ramki
- —
- Typ promocji
- universesbeyond
- Watermark
- —
- Obramowanie / znacznik
- black / triangle
Identyfikatory i rankingi
- EDHREC rank
- 10 452
- Penny rank
- 2 909
- Multiverse IDs
- 620707
- Arena ID
- —
- MTGO ID
- 113074
- TCGplayer ID
- 499779
- Cardmarket ID
- 717193
- Illustration ID
- 776407d1-998b-4594-a989-2af1bf7a2cc2
- Status obrazu
- highres_scan
Market i źródła zewnętrzne
Kup kartę
Więcej informacji
Rulings
If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn't resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn.
There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch."
If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card.
The game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward. As a player becomes the monarch, the current monarch (if any) ceases being the monarch.
The timestamp of Fealty to the Realm's control-changing effect is the time at which it entered the battlefield and won't change when another player becomes the monarch. This means that, if another player gains control of the creature enchanted with Fealty to the Realm, they won't lose control of it when another player becomes the monarch. When (or if) that control-changing effect ends, the enchanted creature will then be controlled by the current monarch, which might be a different player than it was when that control-changing effect began.
In the case where Fealty to the Realm is enchanting a creature but there is no monarch, the second ability will create a control-changing effect with the timestamp mentioned above, but that effect won't do anything until a player becomes the monarch.
If the monarch leaves the game, and that player is not the owner of Fealty to the Realm, the active player or the next player in turn order becomes the monarch and thus gains control of the enchanted creature.
If the monarch leaves the game during another player's turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch.
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