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Quest for Pure Flame

PLST (The List) · #ZEN-144 · EN

Quest for Pure Flame

Enchantment

Whenever a source you control deals damage to an opponent, you may put a quest counter on this enchantment.
Remove four quest counters from this enchantment and sacrifice it: If any source you control would deal damage to a permanent or player this turn, it deals double that damage to that permanent or player instead.
RzadkośćUncommon
PLN regular—
PLN foil—
PLN etched—

Poszukiwanie Czystego Płomienia (Quest for Pure Flame)

Zaczarowanie

Za każdym razem, gdy źródło, które kontrolujesz, zada obrażenia przeciwnikowi, możesz położyć znacznik poszukiwania na tym zaczarowaniu.
Usuń cztery znaczniki poszukiwania z tego zaczarowania i poświęć je: Jeśli jakieś źródło, które kontrolujesz, miałoby zadać obrażenia permanentowi lub graczowi w tej turze, zamiast tego zada dwukrotnie te obrażenia temu permanentowi lub graczowi.

Jak działa karta?

Gromadź znaczniki poszukiwania, a po zdjęciu czterech i poświęceniu tego zaczarowania każde twoje źródło zada w tej turze dwukrotność obrażeń.

Za każdym razem, gdy twoje źródło zada obrażenia przeciwnikowi, możesz położyć jeden znacznik poszukiwania na tym zaczarowaniu. Gdy usuniesz z niego cztery takie znaczniki i poświęcisz zaczarowanie, przez resztę tury każde źródło, które kontrolujesz i które miałoby zadać obrażenia, zada dwukrotnie tyle obrażeń. Efekt dotyczy wszystkich rodzajów obrażeń i wszystkich źródeł, które kontrolujesz w czasie zadawania obrażeń; jeśli aktywujesz efekt kilka razy, mnożniki się kumulują. Jeśli źródło już opuściło pole bitwy przed zadaniem obrażeń, używana jest jego ostatnia znana informacja; dla zaklęć sprawdza się ich kontroler/sprawca zgodnie z zasadami.

Ważne interakcje

Częste pomyłki

Przykład

Gdy twoja Rzutka Płomienia zada 1 obrażenie przeciwnikowi, możesz położyć znacznik poszukiwania. Po zgromadzeniu czterech znaczników i poświęceniu Poszukiwania Czystego Płomienia, twoje źródło zadające 3 obrażenia zamiast tego zada 6 obrażeń tej tury.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

Zaloguj się, aby zgłosić błąd opisu

Set
The List (PLST)
Data wydania
2026-10-19
Rzadkość
Uncommon
Artysta
Cyril Van Der Haegen
Mana value
1
Mana cost
{R}
Power / Toughness
— / —
Layout / frame
normal / 2003
Foil / nonfoil
nonfoil
Scryfall ID
01001472-4adf-4a9a-a6cf-0fb450c405ee
Oracle ID
71220cc2-5f3d-4c97-ae66-05b1b79adef1
Słowa kluczowe
Double
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil
Platformy
paper
Cechy wydruku
Reprint, Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
10 287
Penny rank
2 951
Multiverse IDs
—
Arena ID
—
MTGO ID
—
TCGplayer ID
—
Cardmarket ID
—
Illustration ID
6c780d46-b4a7-423d-b736-ec6b8671a961
Status obrazu
highres_scan

If multiple effects modify how damage will be dealt, the player who would be dealt damage or the controller of the creature that would be dealt damage chooses the order to apply the effects. For example, Mending Hands says, “Prevent the next 4 damage that would be dealt to any target.” Suppose a spell controlled by a player who has activated Quest for Pure Fire’s second ability would deal 5 damage to a player who has cast Mending Hands targeting themselves. The player who would be dealt damage can either (a) prevent 4 damage first and then let Quest for Pure Fire’s effect double the remaining 1 damage, taking 2 damage, or (b) double the damage to 10 and then prevent 4 damage, taking 6 damage.

The source of combat damage is the creature that dealt it.

If the source of the damage is a permanent, Quest for Pure Flame checks whether you control that permanent at the time that damage is dealt. If the permanent has left the battlefield by then, its last known information is used. If the source of the damage is a spell, whether you control it is obvious. If the source of the damage is a card in some other zone (such as a cycled Jund Sojourners), Quest for Pure Flame checks whether you’re the card’s owner, rather than whether you’re its controller.

The second ability affects all sources you control that would deal damage to a permanent or player at any point in the rest of the turn.

If you activate the second ability of more than one Quest for Pure Flame in the same turn, the effects are cumulative. Two such effects will cause damage from sources you control to be multiplied by four; three such effects will cause damage from sources you control to be multiplied by eight.

When the first ability resolves, you may put just one quest counter on Quest for Pure Flame. It doesn’t matter how much damage the source dealt.

If an ability causes damage to be dealt, that ability will always identify the source of the damage. The ability itself is never the source. However, the source of the ability is often the source of the damage. For example, Prodigal Pyromancer’s ability says “Prodigal Pyromancer deals 1 damage to any target.”

Both of Quest for Pure Flame’s abilities interact with any kind of damage, not just combat damage.

If a spell causes damage to be dealt, that spell will always identify the source of the damage. In most cases, the source is the spell itself. For example, Lightning Bolt says “Lightning Bolt deals 3 damage to any target.”

The first ability will trigger multiple times if multiple sources you control deal damage to a single opponent at once, or if a single source you control deals damage to multiple opponents at once.

If a spell or ability divides damage among multiple recipients (such as Arrow Volley Trap does), the damage is divided before Quest for Pure Fire’s effect doubles it. The same is true for combat damage.

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