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Fury Sliver

TSP (Time Spiral) · #157 · EN

Fury Sliver

Creature — Sliver

All Sliver creatures have double strike.
"A rift opened, and our arrows were abruptly stilled. To move was to push the world. But the sliver's claw still twitched, red wounds appeared in Thed's chest, and ribbons of blood hung in the air."
—Adom Capashen, Benalish hero
RzadkośćUncommon
PLN regular0,57 zł
PLN foil8,00 zł
PLN etched—

Fury Sliver

Stworzenie — Sliver

Wszystkie stworzenia Sliver mają double strike.

Jak działa karta?

Fury Sliver daje wszystkim Sliverom double strike. Oznacza to, że Slivery zadają obrażenia dwa razy (w kroku first strike i w normalnym kroku). Jeśli double strike zostanie utracone po pierwszym kroku, nie dostaniesz drugiego uderzenia.

Fury Sliver: Wszystkie stworzenia Sliver mają double strike (podwójne uderzenie). To oznacza, że każde stworzenie z typem Sliver zyskuje zdolność double strike: zadaje obrażenia zarówno w kroku pierwszego uderzenia (first-strike combat damage step), jak i w normalnym kroku zadawania obrażeń (normal combat damage step). Jeśli kilka efektów nadaje tę samą zdolność, nie daje to dodatkowych kopii efektu poza tym, że zdolność już istnieje; dla niektórych zdolności (np. flying) posiadanie jej wielokrotnie nie daje dodatkowej korzyści. Jeśli stworzenie traci double strike po tym, jak już przypisało obrażenia w kroku first strike (na przykład Fury Sliver zostało usunięte po przypisaniu obrażeń), to to stworzenie nie przypisze obrażeń w normalnym kroku zadawania obrażeń.

Ważne interakcje

Częste pomyłki

Przykład

Masz dwa Slivery: jeden z Fury Sliver i drugi zwykły Sliver. Oba mają teraz double strike i każdy z nich zadaje obrażenia dwukrotnie (najpierw w kroku first strike, potem w normalnym kroku obrażeń). Jeśli Fury Sliver opuści pole bitwy po pierwszym kroku obrażeń, stworzenia, które straciły double strike, nie zadają już obrażeń w drugim kroku.

Materiał wygenerowany automatycznie. W razie rozbieżności obowiązuje angielski tekst Oracle i oficjalne zasady.

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Set
Time Spiral (TSP)
Data wydania
2006-10-06
Rzadkość
Uncommon
Artysta
Paolo Parente
Mana value
6
Mana cost
{5}{R}
Power / Toughness
3 / 3
Layout / frame
normal / 2003
Foil / nonfoil
foil nonfoil
Scryfall ID
0000579f-7b35-4ed3-b44c-db2a538066fe
Oracle ID
44623693-51d6-49ad-8cd7-140505caf02f
Słowa kluczowe
—
Tożsamość kolorów
{R}
Produkuje manę
—
Dostępne wykończenia
nonfoil, foil
Platformy
paper, mtgo
Cechy wydruku
Dostępna w boosterze
Efekty ramki
—
Typ promocji
—
Watermark
—
Obramowanie / znacznik
black / —
EDHREC rank
10 406
Penny rank
12 469
Multiverse IDs
109722
Arena ID
—
MTGO ID
25527
TCGplayer ID
14240
Cardmarket ID
13850
Illustration ID
2fcca987-364c-4738-a75b-099d8a26d614
Status obrazu
highres_scan

If a creature loses double strike after assigning damage in the first strike combat damage step (due to Fury Sliver leaving the battlefield, for example), that creature won't assign damage in the normal combat damage step.

Abilities that Slivers grant, as well as power/toughness boosts, are cumulative. However, for some abilities, like flying, having more than one instance of the ability doesn't provide any additional benefit.

If the creature type of a Sliver changes so it's no longer a Sliver, it will no longer be affected by its own ability. Its ability will continue to affect other Sliver creatures.

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